GAMEPLAY
I Am Alive is an action-adventure survival sport, wherein the player controls the unnamed protagonist from a third-man or woman perspective, even though the digicam switches to first-person whilst aiming and taking pictures.The game's maximum regularly hired mechanic is mountain climbing, which is ruled by a stamina meter, whereby physically traumatic sports, which includes leaping or jogging exert stamina and drain the meter. Once the protagonist's toes are off the ground, the whole thing exerts stamina, even putting motionlessly. Some moves exert extra stamina than others - for instance, jumping from one beam to every other whilst mountaineering uses a lot more stamina than shimmying across an beam. The stamina meter refills automatically while the player is on stable ground, until the protagonist is out of doors at ground level, wherein the dust inside the air continuously depletes the stamina meter, and ultimately the fitness meter. If the participant runs out of stamina while mountaineering, they're allowed some seconds for a final exertion to attempt to get to solid ground. However, such exertion effects in a bit of the stamina meter itself disappearing (thus lowering the maximum stamina the participant could have). This loss can most effective be restored via the use of a selected object. To resource in climbing, the player can use pitons, which permit the protagonist to rest and recharge his stamina mid-climb. Each piton can only be utilized in a single place; as soon as they're placed right into a wall, they cannot be removed.
I Am Alive PC System Requirements
.OS: Windows XP/7/8/10
.Bit: 32/64
.CPU: Core 2 Duo
.RAM: 1GB
.Graphics Card: 256MB
.Free Space: 2GB
.Bit: 32/64
.CPU: Core 2 Duo
.RAM: 1GB
.Graphics Card: 256MB
.Free Space: 2GB
Development
The game became first referred to on September 3, 2006, in an editorial on the way to get greater women involved with playing video video games inside the International Herald Tribune. In the article, Ubisoft's Chief Executive, Yves Guillemot, said, "subsequent 12 months, Ubisoft will put up a game referred to as Alive that functions characters who depend on their instincts and every other to bear after an earthquake.Nothing more become heard approximately the sport till July 2008, whilst Gamekyo suggested that Assassin's Creed producer and co-author Jade Raymond was generating what was now known as I Am Alive. According to the article, the sport turned into a first-individual "survival-adventure" set in a post-apocalyptic Chicago. Developed by Darkworks for PlayStation three, Microsoft Windows, and Xbox 360, it had originally long gone into production in 2005, and changed into now scheduled for a second sector 2009 release.When asked about Raymond's involvement, Ubisoft declined to comment.
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1.82 GB GAME FILE SIZE