In Outlast, the player assumes the function of investigative journalist Miles Upshur, as he navigates a dilapidated psychiatric health facility in Leadville, Colorado that is overrun through homicidal patients. The recreation is performed from a first-person perspective and functions some stealth gameplay mechanics. The player can stroll, run, crouch, leap, climb ladders and vault over objects. Unlike most video games, but, the participant does no longer have a visible fitness bar at the screen and is unable to attack enemies. The participant should rather rely upon stealth processes which include hiding in lockers, sneaking beyond enemies, staying inside the shadows and hiding behind or under matters so one can survive. Alternatively, the player can try to outrun their pursuer. If the participant dies, the sport will reset to the maximum latest checkpoint.Most of the sanatorium is unlit, and the handiest way for the player to look even as in the dark is through the lens of a camcorder geared up with night time vision. Using the night vision mode will slowly consume batteries, which there isn't always too lots of them, forcing the participant to scavenge for added batteries discovered all through the asylum. Outlast makes heavy use of traditional soar scares and audio cues, which alert the participant if an enemy has seen them. If the player statistics particular occasions with their camcorder, Miles will write a be aware approximately it, presenting further perception into his thoughts. Documents may be accumulated, which provide backstory and other expository records approximately the power, along with pages taken from the diaries of sufferers and reviews from the hospital team of workers.
.RAM: 2GB
.Graphics Card: 512MB
.Free Space: 5GB