Like the original Portal (2007), gamers clear up puzzles by means of putting portals and teleporting between them. Portal 2 provides features inclusive of tractor beams, lasers, light bridges, and paint-like gels that regulate player movement or permit portals to be located on any surface.
Gameplay
Portal 2 is a first-person angle puzzle sport. The participant takes the position of Chell inside the unmarried-player campaign, as one of two robots—Atlas and P-Body—in the cooperative campaign, or as a simplistic humanoid icon in network-advanced puzzles. These three characters can discover and have interaction with the surroundings. Characters can resist limited damage however will die after sustained damage. There is no penalty for falling onto a stable floor, however falling into bottomless pits or toxic pools kills the participant individual at once. When Chell dies inside the unmarried-player game, the sport restarts from a latest checkpoint; inside the cooperative recreation, the robot respawns shortly afterwards with out restarting the puzzle. The goal of both campaigns is to explore the Aperture Science Laboratory — a complex, soft-maze machine. While most of the game takes location in modular test chambers with absolutely described entrances and exits, other elements occur in in the back of-the-scenes regions wherein the objective is less clear.
The preliminary educational tiers guide the participant through the general movement controls and illustrate how to have interaction with the environment. The participant need to resolve puzzles the use of the 'portal gun' or 'Aperture Science Handheld Portal Device', that could create two portals connecting distant surfaces depicted as matte white, non-stop, and flat. Characters can use those portals to move between rooms or to "fling" items or themselves across a distance. Outlines of positioned portals are visible through walls and other obstacles for clean area.Game factors encompass Thermal Discouragement Beams (lasers), Excursion Funnels (tractor beams), and Hard Light Bridges, all of which may be transmitted thru portals. Aerial Faith Plates release the participant or objects via the air and from time to time into portals. The participant ought to disable turrets or avoid their line of sight. The Weighted Storage Cube has been redesigned, and there are new types: Redirection Cubes, which have prismatic lenses that redirect laser beams, round Edgeless Safety Cubes, an antique version of the Weighted Storage Cube used inside the underground stages, and a dice-turret hybrid created via Wheatley after taking manage of Aperture. The heart-adorned Weighted Companion Cube reappears in short. Early demonstrations blanketed Pneumatic Diversity Vents, shown to transport gadgets and switch suction power through portals, however these do now not appear in the final game. All of those game elements open locked doors, or help or abate the person from achieving the go out.
Portal 2 PC System Requirements
.OS: Windows XP/7/8/10.Bit: 32/sixty four
.CPU: Core 2 Duo
.RAM: 2GB
.Graphics Card: 256MB
.Free Space: 8GB
Screenshots
Development
After the fulfillment of Portal, Valve decided to make Portal 2 a standalone product, in part because of strain from other builders within Valve who desired to work on a Portal product. Work started out almost immediately after the discharge of Portal. Valve committed greater assets to Portal 2's development than they had for the primary game; Portal had a crew of seven or 8 humans, however Portal 2 had a group of 30 or forty.
After the fulfillment of Portal, Valve decided to make Portal 2 a standalone product, in part because of strain from other builders within Valve who desired to work on a Portal product. Work started out almost immediately after the discharge of Portal. Valve committed greater assets to Portal 2's development than they had for the primary game; Portal had a crew of seven or 8 humans, however Portal 2 had a group of 30 or forty.
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1.51 GB GAME FILE SIZE